Embark on a quest for the mythical golden taco in this platformer fantasy first person shooter game.
Experience the nostalgia of retro pixel graphics as you face various challenges and foes on your journey. Will
you find the ultimate prize or fall victim to the dangers of the taco world?
This project was originally developed for the Global Game Jam 2024, and finished under 48h.
During the Global Game Jam, I worked on an exciting project titled "Golden Taco." This project involved
several key components and systems that I designed and implemented:
Gameplay Mechanics: I developed gameplay mechanics using Input Mapping Context and Input Actions,
ensuring responsive and engaging player controls.
Level Design: I designed and implemented a detailed level, creating an immersive environment for
players to explore.
Functional Systems: I built a fully functional Main Menu, Pause, Quit Game, and Game Over systems,
providing a seamless user experience.
User Interface (UI): I programmed and implemented user interface elements, including menus and in-
game displays, to provide clear and intuitive feedback to players.
This project gave me the chance to dive deep into game development, from crafting exciting levels to bringing
systems and mechanics to life. It was a rewarding experience that highlighted my knack for creating a
seamless and enjoyable gaming adventure in a short span of time.
Projects
Jak Mars
During my course's final project, I developed a comprehensive game titled "Jak Mars." This project involved
several key components and systems that I meticulously designed and implemented:
Functional Systems: I built a fully functional Main Menu, Pause, Quit Game, and Game Over systems,
ensuring a seamless user experience from start to finish.
Level Design: I designed and implemented a detailed level that included landscape, foliage, materials, and
static meshes, creating an immersive environment for players.
Interactive Objects: I created various interactive objects to enhance player engagement and interactivity
within the game world.
Enemy AI Integration: I integrated multiple enemy AI entities using a shared AI system, providing
dynamic and challenging gameplay experiences.
Gameplay Mechanics: I developed intricate gameplay mechanics for character movements and abilities,
ensuring smooth and responsive controls.
User Interface (UI): I programmed and implemented user interface elements, including health bars, gun
ammunition, and in-game menus, to provide clear and intuitive feedback to players.
This project allowed me to apply and expand my skills in game development, from designing engaging levels
to implementing complex systems and mechanics. It was a valuable experience that showcased my ability to
create a cohesive and enjoyable gaming experience.
Golden Taco
Academic Projects
In this course I was able to learn and practice various
aspects of Unreal Engine. It taught me the fundamentals
of each aspect of Unreal.
UE Programming Modules include:
Levels, Blueprint and C++, Gameplay, and Game
Aesthetics...
This video showcases some of the exercises I completed
for this course.
Unreal Engine Programming
During this course, I immersed myself in various aspects
of Game Design, gaining hands-on experience and
mastering the fundamentals of each element.
The Game Design Modules covered:
Narrative Design
Environment and Character Design
Level Design and Workflow
Introduction to modelling in Blender
...
Game Design