I’m a hardworking, team-oriented game programmer especialized in
Unreal Engine 5. Passionate about creating Game Experiences.
Guilherme Cardoso
Game Programmer
Guilherme Cardoso
Game Programmer
About Me
I have recently finshed the Video Game Design and
Unreal Engine Programming Course at Tokio New
Technology School, oriented by the professor Diony
Costa, a professional in the industry. This intensive
program provided me comprehensive understanding of
both the technical and creative aspects of game
development, having to create a complete game for the
final project.
My goal is to make great games. Games that are
enjoyable, immersive, story rich and unforgettable.
I truly enjoy learning new things, whether it's a new
language, or exploring game development and coding.
(+351) 919507874
guilhermeb-cardoso@outlook.com
My Skills
Proficient in C++ and C#.
Experienced in Unreal Engine
Blueprint.
Knowledgeable in Object-
Oriented Programming.
Strives to write clean and
elegant code.
Programming
Able to quickly prototype.
General understanding of
gameplay systems.
Experienced with Unreal
Engine.
Knowledgeable in Unity
Engine.
Game Development
Experienced in Visual Studio,
Visual Studio Code for Unity,
and JetBrains Rider for Unreal
Engine. Proficient in GitHub for
version control and Jira for
project management.
Softwares
Embark on a quest for the mythical golden taco in this platformer fantasy first person shooter game.
Experience the nostalgia of retro pixel graphics as you face various challenges and foes on your journey. Will
you find the ultimate prize or fall victim to the dangers of the taco world?
This project was originally developed for the Global Game Jam 2024, and finished under 48h.
During the Global Game Jam, I worked on an exciting project titled "Golden Taco." This project involved
several key components and systems that I designed and implemented:
Gameplay Mechanics: I developed gameplay mechanics using Input Mapping Context and Input Actions,
ensuring responsive and engaging player controls.
Level Design: I designed and implemented a detailed level, creating an immersive environment for
players to explore.
Functional Systems: I built a fully functional Main Menu, Pause, Quit Game, and Game Over systems,
providing a seamless user experience.
User Interface (UI): I programmed and implemented user interface elements, including menus and in-
game displays, to provide clear and intuitive feedback to players.
This project gave me the chance to dive deep into game development, from crafting exciting levels to bringing
systems and mechanics to life. It was a rewarding experience that highlighted my knack for creating a
seamless and enjoyable gaming adventure in a short span of time.
Projects
Jak Mars
During my course's final project, I developed a comprehensive game titled "Jak Mars." This project involved
several key components and systems that I meticulously designed and implemented:
Functional Systems: I built a fully functional Main Menu, Pause, Quit Game, and Game Over systems,
ensuring a seamless user experience from start to finish.
Level Design: I designed and implemented a detailed level that included landscape, foliage, materials, and
static meshes, creating an immersive environment for players.
Interactive Objects: I created various interactive objects to enhance player engagement and interactivity
within the game world.
Enemy AI Integration: I integrated multiple enemy AI entities using a shared AI system, providing
dynamic and challenging gameplay experiences.
Gameplay Mechanics: I developed intricate gameplay mechanics for character movements and abilities,
ensuring smooth and responsive controls.
User Interface (UI): I programmed and implemented user interface elements, including health bars, gun
ammunition, and in-game menus, to provide clear and intuitive feedback to players.
This project allowed me to apply and expand my skills in game development, from designing engaging levels
to implementing complex systems and mechanics. It was a valuable experience that showcased my ability to
create a cohesive and enjoyable gaming experience.
Golden Taco
Academic Projects
In this course I was able to learn and practice various
aspects of Unreal Engine. It taught me the fundamentals
of each aspect of Unreal.
UE Programming Modules include:
Levels, Blueprint and C++, Gameplay, and Game
Aesthetics...
This video showcases some of the exercises I completed
for this course.
Unreal Engine Programming
During this course, I immersed myself in various aspects
of Game Design, gaining hands-on experience and
mastering the fundamentals of each element.
The Game Design Modules covered:
Narrative Design
Environment and Character Design
Level Design and Workflow
Introduction to modelling in Blender
...
Game Design
Guilherme Cardoso - Game Programmer
(+351) 919507874
guilhermeb-cardoso@outlook.com
Contact Me!
Let's create amazing experiences together!